You may only ask for information or have them interact with the target for means of distraction as long as they do not know that you are playing the game. Water guns are allowed. These are the only types of guns allowed.
They are allowed outside as long as the target is not carrying sensitive material papers, books, etc. To kill with a water gun, you must hit the target anywhere. You may fire as many times as you wish, however, if the target catches you firing or about to fire, and they are not hit, then the attack fails.
Plastic spoons are the only knives allowed. To make a kill with a spoon, you must make a hit above the waist and between the shoulders head, neck, and torso. The scoop end is the deadly end. If you hit in a non lethal area, or you miss an attack and are spotted, blocked, or hit with a counterattack, the attack fails. Water balloons are allowed outside as long as the target is not carrying sensitive material papers, books, etc.
The water balloon must hit the person and explode. To kill with a grenade, you must throw and hit the target anywhere on a fly. You may not pick up a missed thrown sock and throw again. If you are spotted, you still may throw another sock. If you have been poisoned, you have 5 minutes to procure an antidote. An antidote is a French fry or potato chip from someone you do not know, picked by the poisoner if in a crowded area dining hall. Only the leader knows the names of those taking part! It is important to maintain as much secrecy as you can.
Also each participants does not tell anyone - even their dearest friends that they are in the game. Then the fun begins. During the next few days as everyone goes about his or her camp activities it is every participant's task to "assassinate" the person who name is on the card they have been given.
Assassination is quite painless, it just means tapping the person on the shoulder very quietly and telling them they are "out"! When the person is "out", he or she gives his or her name card the name of the person they were going to eliminate to the person who has "assassinated them.
That person then goes on to try to eliminate the next person, and so on and so forth However, there is one important rule. The assassinations are done as quietly as possible and preferably away from others and the one being assassinated has to be "alone", and not walking with a friend.
Being quiet about it also is good as you don't want to tip off anyone else that you are "in the game". Remember, you are not supposed to know who else is actually playing. Who knows your "friend" may be your "enemy"! As this is a camp, assassignations are also not allowed to take place in the dining room or in the main lodge.
Anywhere else on the island,players are fair game. This game is a lot of fun and no violence is involved. It's great to win, although there usually aren't any prizes - but you could always add a prize when YOU play!
It automatically assigns everyone a target and has a live "kill feed" of who has died. We used to play this in High School. Once a year our gym teacher would give us each a name to go after. It had to be on school property, not in a classroom during class, but all else was fair game. It's recommended the medics and policemen keep their identity a secret in the early rounds to avoid being picked off by the assassins. There comes a time however when it may be beneficial to reveal their role to the group, especially if the policeman has an accusation confirmed.
Whether they can convince the rest of the group they are genuinely a policeman and not an assassin posing as a policeman adds to the mystery! For 15 players, have two policemen, for 20, have three assassins, etc. Youth Group Games was formed in with the aim of providing a collection of the best team building, ice breaker games, ideas and activities for Youth Group Leaders.
Youth Group Games was formed in with the aim of providing easy access to high quality ice breaker games, team building activities and other ideas for Youth Group Leaders. You can read more about us here. Home Prev:. Submit your vote: 1 2 3 4 5. Comments Great game - highly recommend this one! Believe it or not, my kids that range from 9 to 14 can grasp how to play.
Ealier than 9, however, and they have trouble keeping up with the rules. It's fast and easy to play. I always get a kick out of how they gang up on each other.
The Christians need to expel the Royal Guards before they are all arrested. The angel can shake the bars of the jail cell loose and the pastor is trying to find out who the undercover Guards are before it's too late!
We play this at my summer camp wildwood ranch all the time! Only difference is we call it "Mafia". I was trying to get the rules so I could teach it to my friends on the block.
Thanks for posting the game rules I used to play it in high school and we played it on our senior trip the whole week. So glad I found this.
I had forgotten how to play. Can't wait to teach it to my youth group kids!! The christians should always win lol - rebecca 1 Dec I cannot figure out the role of the policeman.
Once they correctly accuse someone, that knowledge they have adds another element to the game. They can share the knowledge with the group, but to do so means outing themselves as the policeman - something that increases the risk they will be killed next! Of course there's the risk the group may not believe they are the police either and think they are the assassins trying to cover their tracks!
If you play the game a few times, the roll will soon become apparent - admin 23 Jan Here is the way our youth group plays. The point of this version is to emphasize that "our battle is not against flesh and blood, but against It is also helpful in emphasizing the importance of spiritual gifts.
This means he gets to point to someone and negate their spiritual gift for that turn. The other force of evil gets the power of "silencer". That means he gets to choose one person to be silent during the daytime.
Set hours when the game is going to be put on pause. You can set a time limit to give players a break at night.
Assign individual targets for each player or make it a free-for-all. You can play Assassin like a death match and have every player vulnerable to every other player, or you can have the director assign individual targets for each agent.
Free for all games tend to be more chaotic, while assigned-target games tend to last longer since players know who to avoid. Pick the option that sounds the most fun for you. Players can have multiple targets, or a single specific target. The most common way to play is to give every player a different target. Designate a safe zone where kills cannot be scored. It helps to have an area where players can take a break and let their guard down.
If the game is going well, paranoia will set in for the players pretty quickly. Pick one place where players are not allowed to be assassinated.
At a school, this could be the gym or cafeteria. In a park, it could be a specific bench or jungle gym. At school, keep classrooms off-limits. Method 3. Start the game once all players have agreed on the rules. Once everyone has agreed to the terms and rules, go your separate ways and retrieve your weapons. The game starts once the director announces it has begun. Grab your weapon and keep it on you while the game is actively happening. Keep your eyes out for other players, and avoid letting your guard down to stay in the game!
This will give you a written record as well for any time limits or deadlines. Earn 1 point for every agent you successfully hit with your weapon. Once you touch the player with your weapon, they are out of the game and you are awarded 1 point.
Get a new target once you take a player down. Use social media to track the whereabouts of other players. Form alliances with other agents if you want to pool resources. Agree to a ceasefire and work together to take your targets down.
Play until the last agent is left standing and tally up the points. You can choose to make the last player standing the winner, or you can declare the winner based on how many kills a player earned. The director announces the winner and the game starts back over.
Players are given an opportunity to select new weapons or codenames. If you play based on points, consider awarding points for being the last player standing. Method 4. Change the rules for your game based on the environment and personal needs. There are no official rules for Assassin. If one of the rules sounds uninteresting for your playgroup, simply change or remove it. Use clothespins instead of weapons to avoid any misunderstandings. Colored stickers are a good alternative to clothespins.
You can use color-coded stickers to create teams for another variation on the game. You can play a variation where any player that assassinates another player is awarded their clothespins. This makes players with a lot of kills a bigger target!
Another common modification is to require each kill to take place without the target noticing and without any other players seeing you. If the target spots you, no kills can take place once both players see each other and both parties go their separate ways.
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